

The other thread follows Esi and her children into America. One thread of Homegoing follows Effia's descendants through centuries of warfare in Ghana, as the Fante and Asante nations wrestle with the slave trade and British colonization. Unbeknownst to Effia, her sister, Esi, is imprisoned beneath her in the castle's dungeons, sold with thousands of others into the Gold Coast's booming slave trade, and shipped off to America, where her children and grandchildren will be raised in slavery. Effia is married off to an Englishman and lives in comfort in the palatial rooms of Cape Coast Castle. The clock is ticking.Two half-sisters, Effia and Esi, are born into different villages in eighteenth-century Ghana. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Jesse and Eric have 10 minutes to save the world. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. In this retro adventure, Jesse will need to outsmart a super-intelligent android, outlast a tireless drone, and out-swim an eight-bit shark. And in the real world, there are no extra lives. This is Jesse's most dangerous mission yet, because this time, the video game is real. The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. If he doesn't figure out what's going on fast, he'll be trapped for good After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. You see, a video game character is trying to kill him. Jesse hates video games-and for good reason. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games-can be.

Getting sucked into a video game is not as much fun as you'd think. Five books in one box With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 8- to 12-year-old video game fan begging for just one more chapter.
